int lua_next (lua_State *L, int index);
Pops a key from the stack, and pushes a key-value pair from the table at the given index (the "next" pair after the given key). If there are no more elements in the table, then returns 0 (and pushes nothing).
A typical traversal looks like this:
/* table is in the stack at index 't' */ lua_pushnil(L); /* first key */ while (lua_next(L, t) != 0) { /* uses 'key' (at index -2) and 'value' (at index -1) */ printf("%s - %s\n", lua_typename(L, lua_type(L, -2)), lua_typename(L, lua_type(L, -1))); /* removes 'value'; keeps 'key' for next iteration */ lua_pop(L, 1); }
While traversing a table, do not call directly on a key, unless you know that the key is actually a string. Recall that changes the value at the given index; this confuses the next call to .